武将突撃 (Commander Charge) - Special attack preventing enemy counterattack.Light Attack does not have to be the final blow, but the target must still be defeated. Any enemy hit by this attack will likely be captured. 手加減攻撃 (Light Attack) - Special attack dealing a fifth of the normal damage.大声突撃 (Shouting Charge) - Probably glitched, ignore.Useful for slow commanders who aren't likely to expend all their actions, but wasted on anyone else. 迂回突撃 (Side Attack) - Costs two actions, but keeps your troops unharmed from counterattack damage.Furthermore, this move is an obvious choice if you want to quickly remove a particular enemy commander or if your target can not counterattack you. Putting these numbers together, it can be argued that using Full Power Warrior Attack 2 is a better move than using Warrior Attack twice. Strangely, the original version has a recovery time of 20 and the upgraded version has a recovery time of 25 (compare to Warrior Attack's 15). 全力武士突撃(2) (Full Power Warrior Attack (2)) - Costs two actions for either version and takes twice the counterattack damage, but the original version does 1.5x damage compared to the normal Warrior Attack and the upgraded version does 2x.This could make Warriors more viable on high difficulties, but two affection bonuses is a large investment. Notable for giving massively reduced counterattack damage (a fifth of Warrior Attack's). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |